Ongoing
farm.
Farm is an audiovisual installation exploring the boundaries between the physical and virtual worlds. It examines how exponentially growing digital consumerism and synthetic media are reshaping our environment, altering the way we perceive and experience reality.
The installation draws a parallel between traditional agriculture and modern render farms—vast computational infrastructures dedicated to generating computer graphics (CG). Farm investigates the expansion of virtual spaces, questioning the scale of mass digital production and the challenges it presents.
The installation incorporates recordings from the artist’s creative process—documented noises generated during 3D rendering workflows—transforming them into an integral part of the work, emphasizing the interplay between technology and life.
Are we prepared for a world where not only biological but also digital entities take shape? Do we still possess the ability to distinguish reality from its digital simulations?
This project encourages to rethink not only the development of digital content, but also our own role in it – are we conscious participants in this new digital life cycle?
(-Ongoing project-)
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